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Participatory User Interface
Design November '98 Meeting |
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Meeting Leaders: Francie Fleek is a Senior Usability Analyst in the Performance-centered Design Department at SMS, where she pioneered the creation and establishment of their usability processes. She holds a Master's degree in Technical and Scientific Communication from Drexel University of Philadelphia, PA, and is a strong advocate for creating software that is highly usable and productive. Wayne Keyser is a User Assistance Analyst in the Performance-centered Design Department at SMS, where he consults with developers and writers on the design and implementation of new user interfaces and user assistance. He has a background in psychology and is interested in understanding users' motivations and the social interactions between humans and computers. written by Anne Marie Jackson Originally published in News & Views December 1998 issue. Copyright 1998 STC-Philadelphia Metro Chapter. For permission to reprint this article, contact the Managing Editor. |
On the first Saturday in November, Francie Fleek and Wayne Keyser of Shared Medical Systems (SMS) led a workshop on accessing users' input for software development. SMS has been developing health care software for thirty years and has 7,000 employees worldwide. Francie and Wayne are from the Performance-Centered Design group at SMS, where usability has received serious focus, especially since the opening of their usability lab in May of 1997. The participatory user interface design process is a set of procedures that allows the software developers, documentation specialists, and users to work as a team to produce software that will really work for the user. Why is it important?
How participatory user interface design works
Understand the user's task flow first-hand After this visit you should be able to make a short statement that describes the goal of the product with specific and measurable usability objectives. Planning sessions When you meet, encourage an informal atmosphere. Use a round table and supply tons of low-tech tools such as pencils, erasers, stickies, index cards, and copies of blank screens on paper. Encourage your participants to write down ideas and freely toss them over their shoulder for the next try. First, determine task flow:
Next, create a paper prototype of the screens that would accomplish the identified tasks. Finally, test the paper prototype against the task flow with user work scenarios. Evaluation The workshop included two breakout sessions and a tour of the SMS usability labs. SMS has two testing suites, each comprising a small conference room, a large room for the planning sessions and testing, and an observation room with TVs to monitor the tests. However, we don't need to have expensive equipment to achieve the essence: meeting with the users and observing their software needs and their reactions to what we have produced. Where to go from here Rubin, J., Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Wiley, New York, NY, 1994. Beyer, H. and Holtzblatt, K. Contextual Design: A Customer-Centered Approach to Systems Designs. Morgan Kaufman, 1997. www.useit.com, a good site with tips for guerrilla usability tactics. |
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Last updated: December 4, 1998 (dls)