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Project Management:
A Recipe for Taking Control News & Views Feature Article |
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by Lauren Hansen, Technical Writer
Originally published in News & Views January, 1996 issue.
Copyright 1996 STC-Philadelphia Metro Chapter. For permission to reprint
this article, contact the Managing Editor.
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Our roles as technical communicators are often dictated to us by other people. Clients come to us after their product has already been developed, saying, "I need a manual," or "I've written the necessary procedures--just make them look nice." It's easy to fall into the trap of just doing what we're told when we're told to do it. When this happens, we let our projects control us. We must take charge of communication projects and manage them to meet the needs of the customer, the overall project schedule, and the budget. Project management enables us to control our projects, rather than letting them control us. Many aspects of the project management techniques I'll describe are based on the methodologies discussed in JoAnn Hackos' book, Managing Your Documentation Projects (John Wiley & Sons, Inc., 1994). This book is an excellent resource for anyone who oversees development of information products. The information product development cycle"Information product" is a catch-all term to describe what we business and technical communicators develop--materials designed to help someone perform tasks or understand concepts. An information product can be in any medium. Examples include paper manuals and data sheets, online help systems, training videos, and World-Wide Web pages. We can become better project managers by understanding the information product development cycle and following some basic guidelines for completing the work called for in each phase of that cycle. Planning, development, production, and evaluation are the four basic phases in the cycle, as shown in Figure 1. The project manager plays an important role in each phase. ![]() Phase 1: PlanningPlanning is the foundation of any successful project and makes up about 30% of the total project time. The project manager plays a key role in this phase by developing two planning documents--the Information Plan (IP) and Content Plan (CP).
Creating an Information Plan (IP) to get startedThe IP is a document the project manager develops and uses to scope out a project. You first perform a needs analysis of the entire information development project, document the findings in the IP, and use that information to create a preliminary schedule and budget. The IP should contain the following information:
Estimating the projectThe fastest way to estimate the number of pages is to compare this project to a similar project, taking into account the unique aspects of the current one. For example, say you worked on a similar project last year that was 150 pages. Your current project has a slightly broader scope, so you might estimate it at 175 pages. If you don't have a basis for comparison, think about your audience and the purpose of the information development project to come up with a rough estimate of the page count. You'll refine this estimate when you specify the content. To estimate the total cost, start with the dependencies you calculated earlier. Multiply all dependencies by each other to get one composite score. For example, if your dependencies were 1.10, 1.10, 0.95, 1.00, 1.10, and 0.95, you'd calculate the composite score as follows: 1.10 x 1.10 x 0.95 x 1.00 x 1.10 x 0.95 = 1.20. Multiply the composite score by the average number of hours needed to produce a page. If you don't have the average hours per page for your situation, 5.00 hours per page is a good average to start with. Continuing with the previous example: 1.20 x 5.00 hours per page = 6.00 hours per page. To estimate the total project hours, multiply the number of pages by the project hours per page: 175 pages x 6.00 hours per page = 1050 hours. Multiply the total project hours by your billing rate and you have your cost estimate. After you've finished the IP, you're ready to move on to the Content Plan. (For more information about this estimating method, see the review of PUB$ Estimator on page 12.) Creating a content plan (CP)A CP specifies the detailed design of the content of one information product. Each information product in a project requires its own CP. A CP should contain the following information:
Phase 2: DevelopmentInformation product development is the longest phase of the cycle, taking at least 50% of the total project time. I don't use a specific methodology for overseeing this phase. Focus on "common sense" tasks to move the project along and stay aware of what's happening, such as:
The project moves to the production phase after the final draft has been approved. Phase 3: ProductionThis phase includes all the remaining activities necessary to produce the information product in its final form. Production can be very short or can include almost 20% of the total project time, depending on the project and the product medium. Your role in this phase is to carefully track each aspect of production. Production activities may be beyond your control. You must therefore be familiar with each of these activities and be able to plan accordingly. By knowing what should happen and what actually is happening, you can deal with problems before they become showstoppers. Phase 4: EvaluationProject evaluation is a small but important part of the information product development cycle. This phase typically takes about 1% of the total project time. The project manager's role in this phase is to evaluate both the information product development process and the information product itself. One of the most effective ways to get feedback is to hold a post-mortem meeting to answer questions such as:
The tangible result of the process evaluation is a closing report I give to my supervisor and information development team members. It contains the following information:
Take heart! And take controlProject management is an acquired skill that improves with practice. It enables you to complete projects efficiently, on time, and within budget. You can then control your projects rather than letting them control you. |
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Last updated: November 8, 1996 (rst)