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Virtual Reality Online Part One: Introducing VRML Worlds News & Views Software Review |
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by Mike Hendry
Originally published in News & Views September, 1997 issue.
Copyright 1997 STC-Philadelphia Metro Chapter. For permission to reprint
this article, contact the Managing Editor.
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Instead of opening up new worlds to take advantage of the new medium, most computer programs electronically emulate the papers we’ve been shuffling for centuries. Until very recently, desktop computers barely had the power to produce pictures of those pieces of paper. Now, computers are starting to compute in three dimensions. Instead of computing how to color pixels to create a flat image, they compute how light would interact with objects, and how we would then see those objects. Then they color pixels to create a flat image of those objects. Oh well, one step at a time.
The first to break upon the scene was 3-D animation. Computers worked all night to calculate and store the 3-D world. You would then play it back as a movie. Now, computers can render the 3-D world in real time, so that you can manipulate it and interact with it. One group of people had a vision of taking this third dimension to the Internet on the World Wide Web and created the Virtual Reality Modeling Language (VRML). Part one of this column introduces VRML and how to browse VRML worlds. Part two, in November’s issue, will review some VRML creation tools that you can use to experiment with to create your own worlds. Like HTML, VRML files are ASCII text files. HTML describes a page, and the browser uses that description to lay out the page. VRML describes objects, and how they combine to form a "world." The VRML browser renders the objects in real time as you move around the world. Rendering is the process of calculating a two-dimensional image from a three-dimensional scene. VRML also supports animation, user interaction, and links to other VRML worlds or HTML pages.
Uses of VRML
Entering the Virtual Library
Browsing VRML |
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Posted September 20, 1997 (rst)